I suggest some trainable attributes that have a random starting point, like stats. They could make difference where the the fight will stay (stand up, grapl, clinch). Since we have offence stats in Right/Left, some general defensive attributes could be good, maybe there could have different daily spars than current spars for right/left. Blocking/Dodging - Together or separated. Takedown Defence - Clinch Defence - Transitions, also break clinch. Grapling Defence - Transitions, also would help them stand up.
I saw some perks in the UFC 3, most are covered in atual game (styles/stats), but some could add something to the game. I dont mean to copy anything. We could change the names and/or function or add some new ones. They might start with fighter (for ex 1 or 2) and be developed throught training (our choice), having like a max limit per fighter.
Perks (Ideas) Grappling Dirty Boxer - Punches and elbows deals more damage in clinch. Escape artist - Improve ability to escape submissions. Ground and Pound - Increase damage of strikes on the ground. Guard Specialist - Improve transitiong speeds in any guard position. Judoka - Improves hip and judo throws from the clinch. Nightmare - Improves finishing submissions when on the top. Off the Back - Improves finishing submisisons when on the bottom. Slam Boost - Increase damage for all power takedowns or throws. Thai Terror - Increases damage from knees in the clinch. To your Feet - Improve ability to get to their feet. Work Horse - Improve top position control in side control, full mount and stack guard. Wrestle Clinic - Improve attempts for all single leg and double leg takedowns.
Stand Up Counter strike - Improve CS Crazy Legs - Speed up kick counters when kicks are blocked. Fluidity - Improve combination speed Head Hunter - Damage on head kicks Heavy hands - Damage on hand Laser focus - improves accuracy of punches when opponent is whobbled. Risk Reward - Faster strikes when oppponent suffer a health event Rush en - Increase damage of running punches Steel Checks - Boosts damage from succesfuly executed leg blocks. Tree Chopper - Increase damage when throw leg kicks Untouchable - Improve fighters ability do slip punches in first round Vengeful - When suffering a helth event your strikes deal more damage Zero In - Increase accuracy when performing consecutive strikes
Fitness Crushing presence - Reduce opponents stamina when in top position. Desperate measures - Stamina loss is reduced during health events. Force of Nature - Delay opponent's recovery after a succesful takedown. Grinder - Gain stamina boost while in clinch Higher altitude - Increase Stamia in rounds 3 to 5 Marathoner - Stand up is more efficient when moving Negative reinforcement - Defending takedowns reduce opponents recovery. Opportunist - Stamina boost when opponent is in health event. Tap already - Improve effiency of attempting submisssions.
Health Atack the base - Increase chance of causing limping with leg kicks Body Snatcher - Increase ability to stagger opponent with body hooks. Carved of wood - endure more damage to legs when limping. El Guapo - Inrease the ability to stagger opponent with core body kicks. Game changer - Increases abilty to wobble opponent with overhand punches. Taekwondo - Increase ability to stagger oppponent with spinning head kicks. The Butcher - Increases ability to stagger opponent with front and side body kicks. Wake up call- Recovery is boostend when staggered to the head or body. Weathering Storms - Fighters can endure more damage to the head and body when hurt.