#494967 - 01/07/19 09:47 AM
Re: 1 Reset Per Day - Feedback thread
[Re: Pepster]
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Registered: 02/01/12
Posts: 1652
Loc: Canada
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To me the game needs to be faster if anything. Slowing down a game that is already pretty slow and low on action isn't a good idea in my opinion. I knock out all my fights in like 20 minutes and look forward to the next reset. There are times when it's kinda hard to get your fight in if you're super busy, but the same can be true for any game, especially games you are expected to play on the daily. This.
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#494972 - 01/07/19 09:59 AM
Re: 1 Reset Per Day - Feedback thread
[Re: ChiefBD]
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Registered: 03/01/08
Posts: 3034
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To me the game needs to be faster if anything. Slowing down a game that is already pretty slow and low on action isn't a good idea in my opinion. I knock out all my fights in like 20 minutes and look forward to the next reset. There are times when it's kinda hard to get your fight in if you're super busy, but the same can be true for any game, especially games you are expected to play on the daily. What would stop you from having another camp to fill that void? You do have access to multiple camps. You can do that but I feel the fun the part is watching a guy go up the rankings. It'll take like a month before you even know weather a guy is good or not with only 1 reset and the way people incubate now. To put it simpler more fights with a single fighter is more fun than more fights with more fighters. That's just my feeling though.
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#495003 - 01/07/19 07:56 PM
Re: 1 Reset Per Day - Feedback thread
[Re: Spidey]
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Registered: 10/12/10
Posts: 6533
Loc: Canada
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#495059 - 01/08/19 01:12 PM
Re: 1 Reset Per Day - Feedback thread
[Re: ChiefBD]
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Registered: 11/15/17
Posts: 61
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I'm not a fan.
If the goal is to get inactive camps more involved, there are other ways to achieve that...rewards for activity, for example.
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Registered: 02/01/12
Posts: 1652
Loc: Canada
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I kind of like the 2-3 recruits per day idea.
But just as sort of a separate suggestion, I think I might have mentioned this before: allow returning players to recruit up to 5 fighters when they first return to the game, the same as how it is with brand new camps. The same reasoning behind having it in place for new camps applies. It might help with player retention. It gives returning players more to work with and keeps them interested rather than taking one fight and logging off without even being able to spar. You could set the threshold at 15 game years of inactivity to ensure there are no active fighters remaining in a camp.
Edit: Nvm, didn't see your post Chief. lol
Edited by LCM (01/18/19 02:31 PM)
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#495646 - 01/21/19 05:37 AM
Re: 1 Reset Per Day - Feedback thread
[Re: ChiefBD]
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Registered: 02/10/08
Posts: 1072
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The recruiting from 0 has been worked on multiple times and it's a coding issue that hasn't found a work around yet but it's something that been wanted for a long time and has always been a WIP change.
Same issue exists for making multiple recruits show up in a camp in the same reset. If everyone actually fought all of their fighters i'd be more open to the idea but i would need to put something in that auto retires fighters that are just hanging out being inactive first. Without looking that sounds like the cronjob needs to be updated, or the database table/column also might only hold a "1 or 0 (ie TRUE or FALSE)" where it either loads a single recruit or it doesnt. Feel free to PM me if you ever want a new set of eyes just to check something out, ive done alot of code writing for MUD's as well as webwork. UC
Edited by UnknownCriminal (01/21/19 05:39 AM)
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#495655 - 01/21/19 08:48 AM
Re: 1 Reset Per Day - Feedback thread
[Re: FistK]
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Registered: 03/01/08
Posts: 3034
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It's all ball bearings these days... No, it's just a coin flip. Haha! On loop! It's good enough to decide who goes to the Super Bowl!
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#499137 - 04/22/19 08:53 AM
Re: 1 Reset Per Day - Feedback thread
[Re: Pepster]
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Registered: 06/10/09
Posts: 617
Loc: Goat shelter
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Older thread, I know. But I've been away from the game since 2011 due to "title fight" nonsense. I almost came back a few other times during this long hiatus, but I stopped short because I couldn't get recruits right away. This time I bit the bullet and started back slowly to get my recruits. So in other words, I vote for making it easier for an old camp to get back into the game with recruits ASAP.
Other vote.......two resets is fine.
Third vote.......matchmaking Title Fights. Even Dana White isn't stupid enough to let his Champions handpick their next opponents (most of the time lol). It would eliminate two issues:
1) Champion doesn't log in for a while and no title fights are fought. This sucks big time.
2) No more people whining about someone not giving out title fights the way they think it should be done. Or not giving title fights to certain camps just because they have a spat with them, etc. Number 1 contender gets the shot, period. Code it how you like, just make it transparent so everyone knows how to get the #1 contender spot.
That's it. Glad to be back though!
Edited by Goat Beard (04/22/19 09:02 AM)
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#501089 - 09/04/19 01:56 PM
Re: 1 Reset Per Day - Feedback thread
[Re: Foul]
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Registered: 12/30/18
Posts: 7
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I read the Goat's post and my opinion, his/her post (I do not know if is it a man or a woman), but back Goat's comment. That commentary has truth, the contender number 1 should be the first on challenge the champion... And the next point is:
If the champion doesn't log, there will be not fight.
Well. This happened to me too, I don't know why this idea has come to my mind.
It is the most ridiculous idea you have ever seen or heard.
My idea is to notify the champion, by e-mail that he/she has registered, with this message:
"You have been challenged in a title match".
I obviously do not, if not the game itself, though do this, it will be a little bit hard. But sorry for my little confidence, but I hope that idea does not get in the game, because it is so ridiculous.
Edited by Spanishfighter (09/04/19 01:59 PM)
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Registered: 03/01/09
Posts: 242
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I agree with Mig, and though he didnt make the point I feel like the auto-title fight is a good idea at the end of reset.
I feel the only way to possibly curb this is push notifications. While I have no idea how it would work coding wise, I know websites ask me all the time if I want push notifications. Just a thought.
As for the auto-Title fight. It is agreed that the green fighter is not ALWAYS the most deserving.
Could the coding not be reworked to include the rankings of a prospective contenders most recent opponents instead of simply going purely off of win streak? Have number one contender selected by top win streak/opponents average rank within the respective win streak.
Again, its been years since ive touched any coding so I'm unsure of how feasible my ideas are.
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#505772 - 10/09/20 11:22 AM
Re: 1 Reset Per Day - Feedback thread
[Re: SbrbnHstlr]
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Registered: 07/24/17
Posts: 153
Loc: USA
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As a returning the player......the 2 a day reset is better for sure. I've around this game since 2008 and nothing takes the joy out of this game faster than the slow recruitment process. I want to build a team again but recruiting and training are so slow that I almost want to forget my login information again lol. My 2 cents, I love the game, tweaking is great but limiting fights and recruitment is a huge turn off. How about tweak the mechanics of fighters aging instead....
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#505785 - 10/11/20 05:09 AM
Re: 1 Reset Per Day - Feedback thread
[Re: GunnerJordan]
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Registered: 09/21/20
Posts: 32
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I'm a new player
The game takes a while to get going even with two resets a day
With one reset a day it would be very slow
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#506947 - 12/14/20 08:24 PM
Re: 1 Reset Per Day - Feedback thread
[Re: Matty]
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Registered: 09/15/11
Posts: 1859
Loc: UK Birmingham
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Hey guys been back for a few weeks now, camps are filling up nicely. 1 reset a day vs 2 resets So I have 3 camps atm with 42 actively fighting fighters, I never really struggle to get all my fights done both resets ( I will fight anyone I guess the game would slow down too much if we went to one reset per day, yes you could open more camps but I worked hard to get my camps where they are, and 3 camps should be enough for most players. Is this still being actively considered?
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#506948 - 12/14/20 11:41 PM
Re: 1 Reset Per Day - Feedback thread
[Re: Turbo]
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Registered: 10/30/08
Posts: 13447
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